Upsize Performance and Maximize Fidelity in Supported Games
One year ago today, June 22, 2021, was a very important milestone for AMD FidelityFX™ technologies, our open-source image quality toolkit for game developers – it was the launch of AMD FidelityFX Super Resolution (FSR) . This was one of our most highly anticipated software technologies ever, a cutting-edge spatial upscaling solution that delivers amazing performance boosts in supported games on a broad spectrum of hardware.
FSR launched with 7 games supporting the technology, and right out of the gate it was praised by both game developers and gamers for being a game-changing upscaling technology. The performance, compatibility, quality, and ease of integration of FSR quickly led to its rapid adoption in games -- within 6 months it became the fastest adopted software gaming tech in AMD history, supported in over 70 available and coming soon games by December 2021.
Now, following on from the recent release of the first games with AMD FidelityFX Super Resolution 2.0, our next-generation temporal upscaling technology, we’ve hit another significant milestone for FSR – the first anniversary of the technology! And to celebrate we have some exciting announcements to make. To start, AMD FidelityFX Super Resolution (FSR 1.0 and FSR 2.0) is now available and upcoming in over 110 games! On top of that, we are also releasing the FSR 2.0 API on GPUOpen for game integration by developers. Read on for more details.
One Year of FSR: Key Milestones
Let’s have a look at some of the major milestones in the first year of AMD FidelityFX Super Resolution technology, with some of the key dates for both FSR 1.0 and FSR 2.0:
110+ Available and Upcoming Games
The adoption rate of AMD FidelityFX Super Resolution has been simply astonishing. From launch in 2021 with just 7 games supporting FSR 1.0, one year later we have an incredible 110+ available and upcoming games supporting both FSR 1.0 and FSR 2.0.
For FSR 2.0, we just added five more games to the upcoming list, Abyss World, Hitman 3, Rescue Party: Live!, Super People, and The Callisto Protocol, and now we’ve added three more upcoming games, The Bridge Curse: Road to Salvation, Thymesia, and Tiny Tina’s Wonderlands (update available June 23), bringing the total number of available and upcoming FSR 2.0 games to 22.
Looking at FSR 1.0 games, we have so many now that we need two images above and below to fit them all in – 94 games! Also, even though FSR 2.0 is now available in select games, you can still expect to see more games come out with FSR 1.0. Both versions of FSR technology are available for developers and have different characteristics which make them suitable for a wider range of platforms and gamer preferences. As a result, you can look ahead to see some games integrate both FSR 1.0 and FSR 2.0, as seen in DEATHLOOP.
Joining our expansive list of available FSR 1.0 games are the enhanced versions of Resident Evil 2, Resident Evil 3, and Resident Evil 7: Biohazard, along with iRacing, a leading online sim racing game. And for the new upcoming FSR 1.0 games, we have Call of the Wild: The Angler™, Lies Of P, PC Building Simulator 2, and Project HP.
FSR 2.0 Now Available for Developers
Of course, it wouldn’t be a proper anniversary for AMD FidelityFX Super Resolution if we didn’t also have some amazing news for game developers – FSR 2.0 is now freely available on GPUOpen for anyone to download.
FSR 2.0 is an open-source solution available as an API under the MIT license for ease of integration with complete documentation and full C++ and HLSL source code provided via a library. It supports DirectX® 12 and Vulkan® with samples provided for both.
In addition, plug-ins for both Unreal® Engine 4 and 5 are coming soon to make integration as simple as possible for developers that use Unreal. On top of all that, FSR 2.0 is also supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games
Its availability as an open-source upscaling solution on GPUOpen, our comprehensive documentation and samples, its ease of use, and the significant performance benefits it delivers to games has allowed FSR to garner the support of a substantial number of game developers and publisher – 110 as of our anniversary, ranging from small indie studios up to the biggest AAA developers.
How FSR Stacks Up Against the Competition
AMD FidelityFX Super Resolution is an incredible upscaling technology, which has only gotten better with the release of FSR 2.0, our next-level temporal upscaling technology designed to deliver similar or better than native image quality. But how does FSR stack up against the competition, such as NVIDIA® DLSS upscaling technology?
Well to start, when you look at FSR as a whole (FSR 1.0 and FSR 2.0) and compare how many games have supported our technology in the first year of its availability, 113 games, and compare that to how many games support DLSS after almost 3.5 years, 180 games, you can easily see that FSR has seen a significantly faster adoption rate by game developers – 2X faster than DLSS since the launch of each technology.
AMD FIDELITYFX™ SUPER RESOLUTION 2.0 VS. NVIDIA® DLSS
Then when specifically looking at how FSR 2.0 compares to DLSS in the table above, you can easily see that our technology compares extremely favorably to DLSS and is in many ways is superior as it is an open-source technology that doesn’t require ML hardware and is supported across a much wider range of products -- AMD, NVIDIA, and even on consoles.
Heading into Year Two of FSR
AMD FidelityFX Super Resolution is now about to enter its second year and we’re not taking our foot off the gas! In the coming weeks and months, gamers can expect more of our upcoming FSR 1.0 and FSR 2.0 games to get the technology and expect to see more games announced with support for FSR 2.0. You can also look forward to some of the games that support FSR 1.0 upgrading their support to FSR 2.0, so stay tuned to our news channels for updates.
For game developers, our FSR 2.0 plug-ins for Unreal Engine 4 and 5 will soon be available helping make it even easier to integrate FSR 2.0 into an Unreal-based game. And our development of FSR doesn’t just stop at the release of FSR 2.0 on GPUOpen – “super resolution” continues to be an area of active research at AMD and we’re looking forward to sharing updates in the near future.