Which came first, GPU or the Display?

OPINION


When you’re upgrading an existing system or building a new one, there are choices to be made. These choices, for gamers, will be based on performance needs and those needs are primarily linked to game resolution and detail levels. Sure, things like FSR and DLSS have changed the equation some, but the base needs are still there.
The question is which of these two components drives the need of the other?

Let’s start with the one most people think about — the GPU. I understand why GPUs can give benchmark numbers, contribute to the overall system performance and just sexier to the tech enthusiast.
 

 

When you buy your GPU, you usually have a target in mind. A gaming resolution you want to enjoy your gaming experience at. So, you spend good money on that specific GPU and then go looking for a monitor that will allow the card to run the way you desire.

However, it is not that simple. You see a lot of people, more than I realized, start with the display. Whereas GPUs are often updated, displays typically are used for close to their entire lifespan, especially if you bought a nice display. This is between 7 and 10 years and can go even longer. So, buying a display can be seen as a long-term investment in your gaming PC. This means when it comes time to upgrade many people buy their GPU based on the resolution for the monitor they already have.

This becomes a great discussion point sitting around with your geek friends because each method has advantages and disadvantages.

Buying with the display being the deciding factor allows you to consider a more expensive, higher quality monitor, think high-refresh OLED. This means you’re locked into a specific performance level, part consideration wise, and this can extend the budget and life a lot. You see newer cards get faster, this means as the cards get faster the card you need for your current monitors resolution will be at a lower cost next generation and each generation going forward.

 

If you buy with the GPU being the determining factor there is often a negative trade-off. Someone needs a new display but cannot afford a higher end model, they tend to buy cheap displays to get by as to them the display is a secondary consideration. This often leads to people needing to buy new displays more often and you can hurt the gaming experience by reducing image quality, even if at the same resolution. However, a GPU can more easily be bought looking to the future. You might currently have a 1080, or 1440 display but want to eventually move to 4K, buying a 4K capable GPU means you get great performance on your lower resolution display and then can buy a more expensive display later to take advantage of the GPU. This scenario works well as display tech does not change nearly as fast as GPU tech.

Which method is right? In truth either works fine. I personally see a great display as an investment and tend to buy my GPU based on the display and resolution I want to drive. This means when I buy a display, I can forget about it for the next few years. If I need a new GPU then I buy to that display and often will save some money. When I buy my next display I start the cycle over.

I am curious to hear how others work this out. Do you buy your GPU to work with the display you have? Or do you buy a display to work with the GPU you have?


 

 

Edward Crisler
Edward is the definition of an “old school” gamer, playing computer games as far back at 1977. He hosted a tech talk show for 20 years and is now the North America PR Representative for SAPPHIRE as well as SAPPHIRE’s unofficial gaming evangelist. You can follow him on Twitter @EdCrisler.

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